<&Bright> I want to take a moment to talk to you kids, semi-seriously, so you are going to sit there and listen to every damned word I type.
<&Bright> Some of you are conversant with my style of GMing. Others aren't. So I'm going to go over it again.
<&Bright> Every plot that comes out here is grown organically. What happens in game happens because YOU guys do it. The plot? Changes ALL THE TIME. There have been numerous times when a plot has changed completely from what it started out as.
&Bright> Hell, when Tamlin started out, there were only 13 artifacts, Jager was never supposed to make an appearance, and Tamlin was always going to be in charge, as a mysterious rarely seen figure.
<&Bright> That being said: I do need you guys to help make these plots go. There's a lot of dangling plot threads out there that just need people to look into them. There's a reason we have an IC section to our forums: It makes a great place to drop little memos or scenes or what have you for doing the investigation into things.
<&Bright> I ALWAYS want input from all of you. This game really isn't for me, I'm just trying to make things fun. If you're looking for personal plot? come talk to me! Ask Yoric, I'm MORE than happy to throw in more things for people, or hook them into current plots.
<&Bright> So, bottom line: Don't be afraid to do stuff without prodding.
And after that a request was made for Dangling Plot Threads. So, these are the ones I remember.
The Quest for Artifacts: Three sets of 13 Artifacts that will allow …something… to happen.
Jager: A horrible monster is out somewhere in the world. What do we do?
Clef Minor:A chibi version of the ultimate liar is out, and likely working for Jager.
Gerald: Rodney Gerald is doomed to become curator of the House unless something else happens
The Quest for Truth: What is Jager? What is the Tamlin House? How can we use all these things for our own gain?
Bright: Stuck inside the House. Can we get him out? Do we want to?
The Littlest Reality Bender: Way back in the long ago, one of the first missions for STF O-23 resulted in a dead 9 year old Reality Bender. But, for those who can bend the world to their whim, death is not always a barrier. This young boy, evident by the bloody stain on his chest that is his death wound, has been haunting the Site. He seems to really like Dr. Light, and seems at odds now that his teacher Tamlin never will have been.
The Game: During the 590/239 plot, it was revealed there is some great game Reality Benders play. Hints from elsewhere suggest a powerful Reality Bender who forces others to play a game with him, and, if they lose, he gets their powers. Who? Why? Can we do anything about this?
029: A large amount of serial killings in the Australia area point to the idea that the Daughter of Darkness once more has people working for her. This is probably a bad thing.
Yoric: One of our own has defected to the Serpents Hand! O5-10 has issued a Kill on Sight. Is he really a traitor? Or is this some convulted plan that was plotted out long ago?
The Little Sisters: A group within the Serpents Hand dedicated to freeing sentient human SCPs. They just recently freed 105, and rumor has it they have their eyes set on SCP-590. Rumor also has it, this is because the founder of their group is his little sister.
The Bright Family: SCP-590. Jack Bright. O5-6. Joshua Adam Kent. Liliah Novi. Serra Argent. Fade. Maxwell Jack. Desiree Tallah. Claire Lumineux I. Claire Lumineux II. Claire Lumineux III. Joeseph Tamlin. All of these people are part of a great family, that seems to have wormed it's way into the very fabric of the Foundation, and SCPs in general. Coincidence, or something much more sinister?
Alexander Laito:Site 23 has a new director! Chosen by Jager, approved by O5-6, why?
The Death of the Overseer Council: Someone blew up half of the Overseers. Who? How? Why were they all meeting together something that is explicitly denied them?
O5-6, O5-9, O5-10, O5-11: 4 O5's have shown up at site 23 on a regular basis, which leads to them interacting with SCPs, something they aren't supposed to do. Why do the Overseers have such an interest in Site 23?
SCP-590: A nice young man, who helped you all out for a while. Now he is once again a catatonic mess. Is there any way to help him?
The Lumineuxs: They keep contacting members of the Foundation. Kinda odd.
The Serpents Hand: Whoo.
Dawkins Manor: An old victorian home in Virginia. What secrets does it hold?
The Factory:Who, What, When, Where, Why, How?
The Island of Light: Fabled to hold the Mother of Shadows, where is it?
Site Beta: Some sort of ancient, no longer used, SCP Site, very steampunkish.
307ale: Also known as Mostly Apples, this drink can send people into the future in a dreamlike state.
That is all I can remember, feel free to remind me of ones I've forgotten, or ones I should add.
Also, please feel free to sign up for plots, or mention you are in them, that way, others in the plots can find each other.
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