Combat Equipment Manifest

The following is a list of standard issue equipment that is to be issued to new hires or new arrivals at Site 23.
NOTE: The items listed below are the only weapons you may choose from when creating a character and give no bonuses. The others may only be acquired through in character sessions.
If there is a weapon you’d like to have, consult with Waxx. If approved, it will be added to the list.

New Hire Standard Equipment:

YOU MAY ONLY CHOOSE FROM THIS LIST WHEN CREATING A CHARACTER

Beretta M92F - 9x19mm Sidearm
H&K USP - .45 caliber Sidearm
M1911 and variants - .45 caliber Sidearm

AR-15 - .223 Automatic Rifle
H&K MP5A4 - 9x19mm Submachine-gun

Fighting knife or bayonet of operator’s choice
Collapsible baton or other blunt melee object, please specify.


Weapons contained in the armory (list subject to change):

Ask a GM before using one!
YOU MAY NOT USE THESE WHEN CREATING A CHARACTER

Auto Scalpel - For Medical personnel

Pistolet Makarova - 9x18mm Sidearm
Smith and Wesson Model 629 - .44 magnum Sidearm
Jericho 941 - .40 S&W Sidearm
CZ-97 - .45 Sidearm

SKS - 7.62x39mm Battle Rifle
Multiple Kalashnikov series - 7.62x39mm Automatic Rifles
M-14 - 7.62x51mm Battle Rifle
Sig 552 - 5.56 mm tactical rifle
Saiga - .308 battle rifle.

SVD - 7.62x54r Designated Marksman’s Rifle, +1d6
M21 - 7.62x51mm Sniper’s Rifle, +1d6
M3 Super 90 - 12 gauge Pump-action Shotgun, +1d6
SPAS-12 - 12 gauge Semi-automatic Shotgun, +1d6
FN-P90 - 5.7mm Submachine-gun, +1d6
M249 - 5.56x45mm Squad Automatic Weapon, +1d6

Hand grenade - One use, deals double damage. (Enemies or players may jump on the grenade to take all of its damage. Others do not have to roll for damage if this is done.)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License