Character Creation

Character creation is intended to be a relatively painless process. If you follow these instructions, you should come out with a form that will be vetted right off the bat, getting you into the game as quickly as possible.

1. Concept

The most important part of the process is first. You need to know what sort of character you want to play. This breaks down into a few key components: Role, Personality, and History.

Role

Site 23 is like a small town unto itself, in terms of size - there are plenty of things to be done at a top-notch research and containment facility like 23. You're encouraged to bounce ideas off the people in the out-of-character channel, especially to avoid redundancy. You don't want to sketch out your awesome character concept, get the sheet fully prepared, and drop it in the chat only to find that you've just finished making the seventh or eighth chemist currently active.

History

With your character's role established, it's time to give some thought to your character's origins. Where did they come from? How did they come to attract the Foundation's attention, and in time, become an employee? These considerations can help you develop your character's personality in the next step, and provides a context for your character in the universe. You don't need to write up a 5 page character history, but a brief paragraph detailing just what they did with their lives before being hired on does a lot for stirring up ideas in terms of character development.

Personality

After you figure out what your character will be doing on site and where they came from, you'll need to establish basic character traits. How do you interact with the people you'll be seeing on a daily basis? You don't need to write out a flowchart of how your character deals with normal social situations, but writing down a few adjectives that describe your character's general attitude will go a long way in helping you develop upon that in the course of normal play.

2. Mechanics

This is where you take the information you wrote out in the Concept section and convert it into the raw data that comprises a character sheet. This information is split into two main portions: Skills and Factions. Before beginning with this, scroll to the bottom of the page and copy-paste the blank character sheet out of the code box located there into a text editor. You'll be filling this out as you go.

Skills

These are the the numbers that detail your character's various proficiencies. You come into this section with twenty points to distribute among the various skills on your character sheet, and a few limitations: you may only raise a single skill to 5 - the rest are capped at 4 (The health skills are not subject to caps). The health skills begin at 7, and you may increase them at double cost (so it would cost you two points to raise Mental Health from 7 to 8). For an overview of what each skill does, consult the Skills List.

Factions

These numbers give an at-a-glance codification of your relationships with various organizations. A high factional score will give your character an edge in interactions with them, as well as access to various perks associated with the given group. A character may spend five points at creation to establish these connections with any organization listed on the Factions List, with a maximum of three points invested in any one faction.

After completing this step, you've finished! All you need to do is get your sheet approved by Bright or Heiden, and you can add it to the Character List

+++ **Name**: 

+++ **Position**: 

+++ **Skills**

**Agility:**        0

**Deception:**        0

**Technologist:**    0

**Perception:**        0

**Sociability:**        0

**Mental Defense:**    0

**Physical Defense:**    0

**Ranged Weapons:**    0

**Simple Weapons:**    0

**Medical:**        0

**Science:**        0

**Academia:**        0

**//Health:**//        7

**//Mental Health:**//    7

**//XP:**//

+++ **Factions**

+++ **Addendum 1-A: Inventory of Possessions**

Noteworthy personal effects.

+++ **Addendum 1-B: Inventory of Equipment**

Equipment required to perform your character's job.

+++ **Addendum 2-A: Notable Character Traits**

Personality traits that may impact your job go here.

+++ **Addendum 2-B: Notable Character Flaws**

//Bad// personality traits that may impact your job go here.

+++ **Addendum 3-A: Personnel History**

Character history goes here.

+++ **Addendum 3-B: Miscellaneous**
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