Name: Jared Kane
Position: Field Agent
- Persuasion: 3
- SCP Knowledge: 2
- Sense Motive: 2
- Stealth: 1
- Street Sense: 2
- Defense: 4 +1
- Gun Combat: 4
- Melee Attack: 3
Addendum 1-A: Inventory of Possessions
- Silver Ring
Addendum 1-B: Inventory of Equipment
- H&K USP Expert (.45 Cal)
- AR-15 (5.56x45/.223)
- SOG SEAL Knife 2000
- Ballistics Vest
- Dropleg Holster
- Lead-weighted Gloves
Addendum 2-A: Notable Character Traits
- Violence Solves Everything: Kane has a history in violence, and will not hesitate to use that violence if it means getting something he, or the Foundation, wants.
- Does He Look Like a Bitch?: Kane stands are 6'9", and uses this height to his advantage in intimidation.
Addendum 2-B: Notable Character Flaws
- The Girl: Kane has an accomplice who he seems to be somewhat attached to, disliking letting them out of his sight when possible. He doesn't like leaving them behind on missions, but will do so if necessary, which is often.
- Fighting is my life: Kane is not the best when it comes to "civil" discussions with enemies, especially after they've been shooting at him. It's best to use him as a fighter, then hold him back to interrogate prisoners to avoid having said prisoners beaten a bit /too/ much.
Addendum 3-A: Personnel History
Kane has grown up a fighter. At 13 he was at the firing ranges weekly, at 14 he was trying for the JROTC, at 18 he joined the US Army and started a long career of combat. On a mission in [DATA EXPUNGED] a small village was hit by Chaos Insurgency agents, Kane's team showed up and engaged in combat resulting in [DATA EXPUNGED] and the Insurgents retreating. It is at this point that Kane is believed to have taken in the girl who follows him around. He has been with the Foundation for a year so far.